Forum Discussion
ZeroWaitState
12 years agoHonored Guest
another glove conteder
Another glove contender in the mix
http://www.engadget.com/2014/06/05/control-vr-motion-tracking-gloves/
http://www.engadget.com/2014/06/05/control-vr-motion-tracking-gloves/
17 Replies
- cyberealityGrand ChampionI backed for $600. Really excited for this.
- MoeCappProtegeIt's too awesome not to get.
- AnotherAtreyuExpert ProtegeAgreed. If this project is as good as it appears to be, this may be the opportunity to fund the next holy grail of VR gaming.
So cool. 8-) - flawExplorerthat looks like a totally ace project.
i think that one might be a real winner. i should try to get me one of those. :) - Mrob76oHonored Guestyep backed it for $600
this is going to be awesome - moltonExplorerI also backed for the $600 kit. This is what I was waiting for and didn't realize it. PrioVR looks really cool but even though it tracks leg motion which is cool, It is basically just another control that allows you to point and shoot. Control VR is so much more. Imagine how great art programs where you can paint / photoshop on a virtual canvas right infront of your face. Maybe 3d modeling with your fingers. I love the idea of an input device that puts my hands in the game. The possibilites are endless.
I have a keyboard encoder in a box with a rockband drum kit pedal attatched to the up keyboard button input that I used to use for first person games a while ago. might have to dust that off when this gets here. The problem with developing for hardware nobody has is that nobody has it though. I wonder if they have any pedal solutions in mind for this. - AlphaOmegaHonored GuestIf this thing had more breathing room for the insides of your fingers and the back of your hand also inside the palm of your hand.
Good concept. This one will do well. - flawExplorerwant one. need to find a spare $600 now. :(
- RetroMidgetHonored GuestThe problem with this system for gaming is the same problem Kinect has - controllers are still preferred over hand gestures for certain things.
Will gun accuracy be ok if you're just holding a toy gun with no sensor on it?
How do you walk?
If a game has a fast weapon switch, show map, show next mission & show inventory, what hand gestures do you use and are they accurate or un-immersive?
Small movements (in replacement of a physical device) such as pulling a trigger can be easy to do accidentally, how do you program around that?
I'm just playing devils advocate here, but in most cases, the answer to these problems is to have some sort of controller. If you're going to have a controller then you may as well just use a Stem type system. You lose finger fidelity but you gain a lot more advantages... - MoeCappProtege
"SpaceMidget75" wrote:
I'm just playing devils advocate here, but in most cases, the answer to these problems is to have some sort of controller. If you're going to have a controller then you may as well just use a Stem type system. You lose finger fidelity but you gain a lot more advantages...
AFAIK they have a small thumb controller attached to the left hand, this allows you to move around.
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