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Tgaud's avatar
Tgaud
Honored Guest
11 years ago

Any future for ODT ?

Hello,

I don't know if you share my thoughs about this but as long as oculus rift will continue to propose optical directionnal position tracking, ODT won't have any future, as rift will be dedicated for a sitted static experience.


I have already made a suggestion on this topic :
viewtopic.php?f=26&t=7178

The idea would be to have the webcam placed on TOP of us.
of course, it wouldn't be good to have to "stuck" it in the roof, but
with some structure like this :
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTUbe9CHYq-SZ6qOD_PqTVdLKs9R1xYJllHE5c_x0h7KD4YIJkAZw
or anything like that :
http://image.architonic.com/img_pro2-1/120/5945/226-lamp-gras-hd4-b.jpg

To hold the webcam on top of our head, would be a good idea to still have a 360° movment.
without changing anything of the oculus technology (maybe addind one or two led on the top or back of the head ?)

This structure could be included in the ODT.



but without this, how do you people think the ODT can succeed ?

7 Replies

  • Tgaud's avatar
    Tgaud
    Honored Guest
    You dont fear the there would be a problem of merging both technologies ?

    I think everything will be good for body tracking, but as long as the Rift work with the visual tracking and is calibrated with it.. how would the software manage the two inputs of data ?


    More over, how is working the STEM ?

    _if its only gyroscope and accelerometers, there will be drifts.
    _Its its magnetic, there is a range problem and latency problem
    _If its radio frequency, there is a latency problem.
  • STEM is a new generation of Razer hydra. Technology uses an A/C electromagnetic field to determine the position and orientation of each STEM. Advancements for the STEM System include longer range, wireless operation, modular form factor, and better tracking performance at all ranges.

    So i'm thinking there will be no latency problem...

    About merging both technology, Sixense includes everything needed in their SDK


  • Tgaud's avatar
    Tgaud
    Honored Guest
    If Electromagnetic has all thoses advantage, for which possible reason oculus didn't chose this technology ?
  • I'm thinking there was licensing problems and i guess by the time Oculus build DK2, there was latency problems also in Sixense technology.
  • Tgaud's avatar
    Tgaud
    Honored Guest
    No but why didn't they just develop another system based on electromagnetic ?


    From what I understood, the main problem with electromagnetic is précision.
    its fast, long range, etc, but not precise enough for something as vision, to completely avoid motion sickness