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philippM's avatar
philippM
Honored Guest
12 years ago

Any more client-based openGL rendering example code

Hi there,

I'm looking for example code on CLIENT based-rendering using openGL.
So far I've only found this https://github.com/OculusRiftInAction/OculusRiftInAction/blob/master/examples/cpp/Example_X_ClientSideDistortion.cpp by jherico, but everything else I found for client-based rendering is either for the legacy SDK, or using DirectX.
The TinyRoom Example has Client rendered example code, but it is DirectX and using HLSL shaders instead.

Basically I'm looking for a nice one-file openGL code example like it existed for client-based rendering with the legacy SDK, or like it exists for SDK-based rendering.

Philipp

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