Forum Discussion
chemeleon
12 years agoHonored Guest
Any word on positional tracking in the consumer Oculus Rift?
I know, it's a little too early to speculate.. :D but I'm seeing plenty of ideas here pertaining to positional head tracking, and aside from display quality and latency, this seems to be one of the mo...
Tbone
12 years agoProtege
There are several placed I can refer you to, but I'll try to keep it concise.
Interview with Palmer
That's from last month. Three main priorities for consumer version:
1. Higher resolution
2. Minimize screen door effect
3. Positional tracking
Positional tracking has always been a top priority for Oculus, and I imagine they will really regret it if they aren't able to implement it for the first consumer product.
As I said, there are multiple discussions about positional tracking. Here's what comes up in the search.
I started a thread a few months ago about how positional head tracking should be tied to positional hand tracking. I recommend reading that thread as maybe you have some insight or input that could be beneficial. Thanks!
Interview with Palmer
That's from last month. Three main priorities for consumer version:
1. Higher resolution
2. Minimize screen door effect
3. Positional tracking
Positional tracking has always been a top priority for Oculus, and I imagine they will really regret it if they aren't able to implement it for the first consumer product.
As I said, there are multiple discussions about positional tracking. Here's what comes up in the search.
I started a thread a few months ago about how positional head tracking should be tied to positional hand tracking. I recommend reading that thread as maybe you have some insight or input that could be beneficial. Thanks!
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