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tozz3r's avatar
tozz3r
Explorer
12 years ago

Asset generation for SDK

Hi,
I'm using the Oculus SDK 0.3.2 and looking at generating my own asset content. Is there a tool or something that will take a 3DS Max model and export it to the asset structure that the SDK is using for the Tuscany demo? Or is this all a manual process?

Thanks!

3 Replies

  • Sorry, the tool for this is internal only and we have no plans to release it. In any case, you should be using your own engine with a more robust asset pipeline. The samples included with the SDK are just examples, not meant to be full engines to use with a real project. I would recommend checking out Unity or Unreal Engine 4. Hope that helps.
  • "cybereality" wrote:
    Sorry, the tool for this is internal only and we have no plans to release it. In any case, you should be using your own engine with a more robust asset pipeline. The samples included with the SDK are just examples, not meant to be full engines to use with a real project. I would recommend checking out Unity or Unreal Engine 4. Hope that helps.


    Thanks for your reply.
    I understand it's just samples, was just hoping to do some fast proto typing. Seemed like a good way of doing this instead of writing my own. Not interested in Unity or UE at the moment as I'm not writing a game and the learning curve is rather steep.
  • Cgpnz's avatar
    Cgpnz
    Honored Guest
    I got a perl sdk that write triangles to the Tuscany format.
    You can have the relevant modules for your reading.
    Sorry I cannot offer a working solution as that would require
    disclosing the full CGPW:: perl modules which are in proprietary development.

    Asset construction from code is my main play, but I wish there was a decent
    format and engine to write into rather than the painful editing closed environments
    of the main commercial engines. For instance I presume the cryengine freeSdk is not
    a free format I seek.