Forum Discussion
tozz3r
12 years agoExplorer
Asset generation for SDK
Hi,
I'm using the Oculus SDK 0.3.2 and looking at generating my own asset content. Is there a tool or something that will take a 3DS Max model and export it to the asset structure that the SDK is using for the Tuscany demo? Or is this all a manual process?
Thanks!
I'm using the Oculus SDK 0.3.2 and looking at generating my own asset content. Is there a tool or something that will take a 3DS Max model and export it to the asset structure that the SDK is using for the Tuscany demo? Or is this all a manual process?
Thanks!
3 Replies
- cyberealityGrand ChampionSorry, the tool for this is internal only and we have no plans to release it. In any case, you should be using your own engine with a more robust asset pipeline. The samples included with the SDK are just examples, not meant to be full engines to use with a real project. I would recommend checking out Unity or Unreal Engine 4. Hope that helps.
- tozz3rExplorer
"cybereality" wrote:
Sorry, the tool for this is internal only and we have no plans to release it. In any case, you should be using your own engine with a more robust asset pipeline. The samples included with the SDK are just examples, not meant to be full engines to use with a real project. I would recommend checking out Unity or Unreal Engine 4. Hope that helps.
Thanks for your reply.
I understand it's just samples, was just hoping to do some fast proto typing. Seemed like a good way of doing this instead of writing my own. Not interested in Unity or UE at the moment as I'm not writing a game and the learning curve is rather steep. - CgpnzHonored GuestI got a perl sdk that write triangles to the Tuscany format.
You can have the relevant modules for your reading.
Sorry I cannot offer a working solution as that would require
disclosing the full CGPW:: perl modules which are in proprietary development.
Asset construction from code is my main play, but I wish there was a decent
format and engine to write into rather than the painful editing closed environments
of the main commercial engines. For instance I presume the cryengine freeSdk is not
a free format I seek.
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