Forum Discussion
raijinspecial
12 years agoHonored Guest
assistance with scientific visualization
Hi everyone, I was wondering if anyone might be able to help me with a mini-project I'm working on. I was wondering how easy it would be to add some objects to the sixense tuscany demo. I have VRML2.0...
DeadlyJoe
12 years agoRising Star
As Cyber said, Unity doesn't support VRML format natively. You would have to roll your own importer, or convert to a format that Unity supports.
Unity natively supports FBX (Autodesk), DAE (Digital Asset Exchange: Collada), 3DS (3D Studio Max), DXF (DirectX Format), and OBJ (Wavefront) file formats. It also supports a variety of proprietary file formats from 3D modeling software, including Maya and Lightwave, but you need additional licenses from those companies if you want to ship your product with their import/export software.
There's an aging, but still very useful, open source mesh editor called MeshLab which can convert numerous file formats, including VRML. I've used this a few times to convert 3DS objects to OBJ, and it worked pretty well.
http://meshlab.sourceforge.net/
Good luck with your project.
Unity natively supports FBX (Autodesk), DAE (Digital Asset Exchange: Collada), 3DS (3D Studio Max), DXF (DirectX Format), and OBJ (Wavefront) file formats. It also supports a variety of proprietary file formats from 3D modeling software, including Maya and Lightwave, but you need additional licenses from those companies if you want to ship your product with their import/export software.
There's an aging, but still very useful, open source mesh editor called MeshLab which can convert numerous file formats, including VRML. I've used this a few times to convert 3DS objects to OBJ, and it worked pretty well.
http://meshlab.sourceforge.net/
Good luck with your project.
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