Forum Discussion
CadsoftIT
10 years agoHonored Guest
ASW Black Bar Flickering in Each Eye (OpenGL)
We've had problem free Rift support in our application for well over a year, but ever since the update that enabled ASW for everyone we've had an issue appearing for anyone with a video card and drive...
DeanOfTheDriver
10 years agoProtege
Without looking at the code or rendering my first guess is you're binding and copying to the wrong surfaces in the texture set. This is adding latency when running at the full 90 fps and when running at exactly half rate is showing the clear and partial rendering.
Can I get access to the app to experiment with it?
Can I get access to the app to experiment with it?
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