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pixerati's avatar
pixerati
Honored Guest
7 years ago

ASW not working with 45Hz lock?

I have an intensive application that is being pulled down to 45Hz but from what I can tell ASW is not kicking in. When I run the app through the Oculus Debug Tool and force it to 45Hz ASW enabled things look smooth and creamy. But in the app with the flag set to Auto (or running outside of the Debug Tool) the frame rate will drop down to 45Hz but the playback is choppy (the same as 45Hz with ASW disabled). Which leads me to believe ASW is not being enabled when the engine is running (even though it's locking to 45Hz.


This makes no sense. Is there anything I could be doing wrong when compiling the Oculus SDK? As far as I was aware there's no programmatic way to set the ASW state, is there?

1 Reply

  • pixerati's avatar
    pixerati
    Honored Guest
    This is actually an app compiled using the SDK, not in Unreal or Unity. I'll do a little work with the logs and see what I find. Thanks.