Forum Discussion
sven
12 years agoProtege
Audio rendering taking into account the 3d scene
Hi,
I'm looking for a solution to do proper audio rendering, i.e. something that takes into account the 3d environment of the audio source and audio receiver (mostly walls (including their thickness and perhaps material). I found some pages on RESound (2), but it seems to be only a research project.
Is there a nice library to do audio *properly*? I think it's needed for VR. Unity3d doesn't seem to offer anything in that regard.
I'm looking for a solution to do proper audio rendering, i.e. something that takes into account the 3d environment of the audio source and audio receiver (mostly walls (including their thickness and perhaps material). I found some pages on RESound (2), but it seems to be only a research project.
Is there a nice library to do audio *properly*? I think it's needed for VR. Unity3d doesn't seem to offer anything in that regard.
3 Replies
- agnuHonored Guestwell, there is GSound, which uses ray tracing to determine audio path. i dont know much about the audio field, but the downloadable demo is really convincing!
http://www.carlschissler.com/gsound/index.php?page=home
real audio could add a lot to the experience.
ps.:
this lib uses the CPU, i wonder if this could be efficiently run on a gpu (maybe on an integrated GPU that doesnt have a job anyways) - Fmod supports 3d geometry affecting the sound.
- svenProtegeBoth look interesting, are free for non-commercial use and fmod even has a Unity plugin. Thanks!
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