Forum Discussion
fulko
12 years agoHonored Guest
Audio Unity problems
Hi everyone,
I'm a 3D artist using Unity and Oculus. I know just a little bit of code and I haven't worked with audio a lot. (I do know my 3d stuff.) So, I made a simple scene, with an island and a waterfall. I'm trying to get good audio at the waterfall and at the seashore. Unfortunately, my knowledge fails me here.
1- When I face the waterfall, I hardly hear it. When I turn my head to the left or right, the sound is very loud in one ear. Basically, my problem is; why is the volume so low when I directly face a 3D-sound? How do I solve this?
2- The seashore is quite long and the sound should be on the whole shore, equally loud. I tried to add an invisible object and apply the sound to that. It seams the sound is located at the pivot-point, not along the whole object. Am I right? I tried to add many sound-objects along the shore. Still, this works very poorly when I walk along the shore, through the different sound-objects. What would be the best way to approach this problem?
3- The Doppler-effect doesn't sound very good, on my set. What should I do with Doppler?
I did search the web, but couldn't really find an answer. Perhaps I'm searching on the wrong tags?
I didn't try coding the audio jet. If I must, I will, but any help there would also be very welcome.
Many thanks in advance for any effort in helping me out.
If my experience-puzzle-game is done, I'll share it on this site.
I'm a 3D artist using Unity and Oculus. I know just a little bit of code and I haven't worked with audio a lot. (I do know my 3d stuff.) So, I made a simple scene, with an island and a waterfall. I'm trying to get good audio at the waterfall and at the seashore. Unfortunately, my knowledge fails me here.
1- When I face the waterfall, I hardly hear it. When I turn my head to the left or right, the sound is very loud in one ear. Basically, my problem is; why is the volume so low when I directly face a 3D-sound? How do I solve this?
2- The seashore is quite long and the sound should be on the whole shore, equally loud. I tried to add an invisible object and apply the sound to that. It seams the sound is located at the pivot-point, not along the whole object. Am I right? I tried to add many sound-objects along the shore. Still, this works very poorly when I walk along the shore, through the different sound-objects. What would be the best way to approach this problem?
3- The Doppler-effect doesn't sound very good, on my set. What should I do with Doppler?
I did search the web, but couldn't really find an answer. Perhaps I'm searching on the wrong tags?
I didn't try coding the audio jet. If I must, I will, but any help there would also be very welcome.
Many thanks in advance for any effort in helping me out.
If my experience-puzzle-game is done, I'll share it on this site.
1 Reply
- drashHeroic Explorer1) On your AudioSource, try setting the "Spread" value to 90 (and leaving Pan at 1). That should help with the "only hear in one ear" effect, but it's not perfect. To take this any further into realistic sound, you'd probably have to try out one of the binaural audio solutions popping up (although I'm not sure which ones are cross-platform, if any).
2) To hear a sound evenly along a non-point source, I'd probably take a look at this Volumetric Audio asset @ https://www.assetstore.unity3d.com/en/#!/content/17125. It currently has no ratings, but I'm very familiar with the developer's work in his other assets and he usually does a good job.
3) Not sure about Doppler. But, keep in mind that there are other doppler-related settings to look at in Edit -> Project Settings -> Audio.
Hope something here helps!
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