Forum Discussion
fulko
12 years agoHonored Guest
Audio Unity problems
Hi everyone, I'm a 3D artist using Unity and Oculus. I know just a little bit of code and I haven't worked with audio a lot. (I do know my 3d stuff.) So, I made a simple scene, with an island and a...
drash
12 years agoHeroic Explorer
1) On your AudioSource, try setting the "Spread" value to 90 (and leaving Pan at 1). That should help with the "only hear in one ear" effect, but it's not perfect. To take this any further into realistic sound, you'd probably have to try out one of the binaural audio solutions popping up (although I'm not sure which ones are cross-platform, if any).
2) To hear a sound evenly along a non-point source, I'd probably take a look at this Volumetric Audio asset @ https://www.assetstore.unity3d.com/en/#!/content/17125. It currently has no ratings, but I'm very familiar with the developer's work in his other assets and he usually does a good job.
3) Not sure about Doppler. But, keep in mind that there are other doppler-related settings to look at in Edit -> Project Settings -> Audio.
Hope something here helps!
2) To hear a sound evenly along a non-point source, I'd probably take a look at this Volumetric Audio asset @ https://www.assetstore.unity3d.com/en/#!/content/17125. It currently has no ratings, but I'm very familiar with the developer's work in his other assets and he usually does a good job.
3) Not sure about Doppler. But, keep in mind that there are other doppler-related settings to look at in Edit -> Project Settings -> Audio.
Hope something here helps!
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