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sosh
9 years agoHonored Guest
Authenticating Oculus Home account with 3rd-party/own server?
We are currently porting our VR game to Oculus home (it's already on steam). The game requires that clients connect to our own servers. On steam, we use the users steam account, which happens something like this:
- Client logs on to steam
- Client request authentication token from steam
- Client connects to our servers and provides authentication token.
- Our servers verify the authentication token with steam servers, and then allow authenticated session.
I'm having trouble finding the documentation for equivalent functionality for Oculus Home accounts. Could anyone point me in the right direction?
Thanks
- Client logs on to steam
- Client request authentication token from steam
- Client connects to our servers and provides authentication token.
- Our servers verify the authentication token with steam servers, and then allow authenticated session.
I'm having trouble finding the documentation for equivalent functionality for Oculus Home accounts. Could anyone point me in the right direction?
Thanks
- You can do that using our Platform SDK: https://developer3.oculus.com/documentation/platform/1.5/concepts/dg-ownership/
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