Forum Discussion
mabsey
10 years agoExplorer
Basic Question about Frame Rates
Sorry for the simple question, I came to Oculus as a end user, and now I have decided to move on into Unity. Everything working fine, and I'm at the scene creation part, and not having any issues ...
cybereality
10 years agoGrand Champion
The fps counter is a good way to get a ballpark estimate of performance, but it's not the only metric. Once you want to dig into it, you can look at the frame time instead (which should how much time the frame took to process) as it's a better indication of performance, You can also profile your app and get an idea of exactly where the time is being spent (for example in rendering, physics, etc.).
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