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raph81's avatar
raph81
Honored Guest
11 years ago

Best engine to create Rift experiences?

Hi all,

I'm looking for some guidance here.

I bought the Rift to play games like many on this forum, and found the experience so compelling that I decided to learn to create my own content.

Now the thing is, I had zero experience with programming or 3D modelling a few month ago. Not really knowing where to start, I started looking at various tutorials and online courses and picked up some 3D modelling/animation skills over time. Now I am at the point where I have a decent grasp on how to make meshes and animate them, create materials, textures, environments etc.

I am looking forward to the next step, which would be to transpose those environments I create into a game engine so that I can make it a playable experience. I am not completely naive, I know I am not going to create a real game - I just want to be able to walk around the environment I create in VR mode and add a few simple interaction with it - opening doors... rotating stuff... I don't know.

Obviously I am not going to learn C++. I don't have the time or skill for this. I was checking UE4 and they have this visual scripting system called blueprint which seems to be sufficient to achieve what I want. I wouldn't call it simple for a total beginner like me but it seems to be something I can learn quickly. They also have built-in Oculus support so it seems that developping a demo in UE4 is as simple as create, pack, play and it auto-detects your Rift.

So the question is, is there a catch? Am I right in assuming this is as simple as it looks and I will be able to create demos with UE4 in the fashion I described above? Or should I be looking elsewhere? (Unity?)

Any other tool/technique/resources I should look at?

Any advice I can get from real developpers is much welcome! Thanks in advance.

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