Forum Discussion
drach
12 years agoHonored Guest
Best tools and cheap/free alternatives
Hello everyone,
I have been absent from developing for a few years and need to get back into it. I am searching for good tools for content creation or developement and if there are cheap or free alternatives available.
So as an example:
[Textures]
- Photoshop -> Gimp+gimpshop /
- Paint.net
- Xnormal - normal map generation (http://www.xnormal.net)
- MapZone - free procedural texture generation (http://www.mapzoneeditor.com/)
- SSBump - Normal Map and Parallax Occlusion Mapping (http://ssbump-generator.yolasite.com)
[Modelling]
- 3dsmax -> Blender
- Zbrush -> ?
- Wings 3D - free open source subdivision surface modeller
- Sketchup - great for architecture
- MakeHuman - Good place to start for free Character modeling that comes out nice (http://www.makehuman.org/)
- Daz3d (http://www.daz3d.com/) FREE
- Truespace (Site down, anyone got a link?)
[plug-ins+tools]
- free Autodesk FBX Converter (necessary to import Daz3D models into UDK)
- World Machine - terrain generator
[Audio]
- Audacity for simple audio waveform/file editing and converting/encoding
- Reaper powerful, professional, and fully functioning DAW (digital audio workstation) -> milkytracker, garageband
[Coding+Scripting]
- Decoda a LUA editor/debugger
- LuaJIT makes Lua run faster by doing Just In Time compiling of lua scripts into assembly
----
I will try and update the list when suggestions come in. So please tell me what are you using to to Develop for the Rift apart from the Rift-SDK and Unity/UDK/torque/etc.
Links to sites with good tutorials or helpfull communities are welcome too.
Thanks to MarinoAlperon, Kojack, yubinhydin, 320x200 and fschulze for participating!
EDIT: added suggestions and links
I have been absent from developing for a few years and need to get back into it. I am searching for good tools for content creation or developement and if there are cheap or free alternatives available.
So as an example:
[Textures]
- Photoshop -> Gimp+gimpshop /
- Paint.net
- Xnormal - normal map generation (http://www.xnormal.net)
- MapZone - free procedural texture generation (http://www.mapzoneeditor.com/)
- SSBump - Normal Map and Parallax Occlusion Mapping (http://ssbump-generator.yolasite.com)
[Modelling]
- 3dsmax -> Blender
- Zbrush -> ?
- Wings 3D - free open source subdivision surface modeller
- Sketchup - great for architecture
- MakeHuman - Good place to start for free Character modeling that comes out nice (http://www.makehuman.org/)
- Daz3d (http://www.daz3d.com/) FREE
- Truespace (Site down, anyone got a link?)
[plug-ins+tools]
- free Autodesk FBX Converter (necessary to import Daz3D models into UDK)
- World Machine - terrain generator
[Audio]
- Audacity for simple audio waveform/file editing and converting/encoding
- Reaper powerful, professional, and fully functioning DAW (digital audio workstation) -> milkytracker, garageband
[Coding+Scripting]
- Decoda a LUA editor/debugger
- LuaJIT makes Lua run faster by doing Just In Time compiling of lua scripts into assembly
----
I will try and update the list when suggestions come in. So please tell me what are you using to to Develop for the Rift apart from the Rift-SDK and Unity/UDK/torque/etc.
Links to sites with good tutorials or helpfull communities are welcome too.
Thanks to MarinoAlperon, Kojack, yubinhydin, 320x200 and fschulze for participating!
EDIT: added suggestions and links
13 Replies
- Wings 3D - free open source subdivision surface modeller (never used it, but it seems powerful. No animation, it's just for modelling).
Sketchup - there's a free version that's great for architectural style modelling. Pretty crap at organic stuff, but great for things like insides of houses or buildings. You'd probably want to load the final output into blender or something for better texturing, lighting and optimisation.
Paint.Net - free for windows, great little paint program with c# plugin support. Not as powerful as Photoshop or Gimp, but small and simple.
Some may not consider this cheap, but if you are a student or teacher you can get Photoshop CS6 for around $180. That's way cheaper than the normal version. The student version is fully featured (nothing missing) and allows commercial work (they changed the license a few years ago, in the past it was non commercial only). You need to provide proof to get it.
XNormal - free program for normal map generation (from a high detail model to put on a low detail model, from a height map, or generated from 4 photos of a real life surface with different light positions), cone step map generation, occlusion map generation, cavity map generation, conversion between object and tangent space normal maps, etc.
MapZone - free procedural texture generation. It's the prequel to Allegorithmic's Substance. It's nothing like a paint program, this is a purely node based generator. (Sadly the free version doesn't let you do runtime generation in a game, it only lets you bake the textures into image files). - yubinhydinExplorerTruespace 3D Modeler FREE http://www.flat2d.com/Truespace/tS761B8.exe I believe that is a current link
Daz3D Modeler scene build FREE
Both are really good programs
Daz3D works great with Poser as well
for those that do not know or just getting started
Http://www.turbosquid.com/ has some great models in various formats, tons of FREE models as well.
EXAMPLE from tubrosquid: http://www.multiplereality.com/night_building.zip
this is a free building Rendered in 3DsMax
Regards,
Mike - drachHonored GuestI have added your suggestions (which are really cool BTW) to the list! I added some links/ressources I found too. But finding Truespace is a bit more complicated as their site is apparently dead :( if someone has a good mirror I will add it.
- fschulzeHonored GuestBlender has a sculpting mode similar to ZBrush already built in.
- drachHonored Guest
"fschulze" wrote:
Blender has a sculpting mode similar to ZBrush already built in.
Good to know, I didnt know that. I tried to get into blender multiple times but got overwhelmed pretty quickly. Now I have a bit more time on hand so apparently its time to give it a try again :) - 320x200ExplorerI dunno where it would go, but in trying to get some Daz3D models imported into UDK, the free Autodesk FBX Converter has been necessary.
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 - yubinhydinExplorerProgram called
World Machine - terrain generator.
I also Think I have the Source code for:
Quake 1 and 2 if anyone needs it. - For the Coding Scripting section:
Lua is of course a great scripting language. Used in heaps of games. Open source.
Decoda is a pretty powerful Lua editor/debugger by the makers of the game Natural Selection. It can actually intercept and debug Lua code running in programs that don't know about Decoda (assuming they used a Lua dll). It used to be commercial but is now free. http://unknownworlds.com/decoda
LuaJIT makes Lua run faster by doing Just In Time compiling of lua scripts into assembly. I've seen benchmarks of maths code in lua running up to 30 times faster. - AnonymousHEy, experienced Audio guy here..
Your bread and butter for simple audio waveform/file editing and converting/encoding would be audacity, cross platform.
For music production that is free, I would say: milkytracker, garageband, or Reaper, with Reaper being the most powerful, professional, and fully functioning DAW(digital audio workstation), it is actually shareware but the shareware version is fully functional forever :)
hope that helps :mrgreen: - drachHonored GuestThanks everyone and keep on contributing! I just added your suggestions in the Main post. I will clean it up a bit and links for everything when I have time.
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