Forum Discussion
swsmith
11 years agoHonored Guest
Best way to get up and running with lwjgl?
I've just ordered my SDK2 and wan't to get something working prior to it's arrival. I like to develop in Java and have a strong preference for a minimum of wrapper libraries/frameworks, and was wonde...
jherico
11 years agoAdventurer
"swsmith" wrote:
I've just ordered my SDK2 and wan't to get something working prior to it's arrival.
I like to develop in Java and have a strong preference for a minimum of wrapper libraries/frameworks, and was wondering what is best way to go about getting a 3D-cube type demo working in Java (using lwjgl)?
This repository contains pretty much what you are asking for. A minimal example for working with the Oculus Rift using the JOVR library (formerly 'Jocular').
Any wrapper for the Oculus C API probably shouldn't contain it's own math classes, but just provide access to the types that the C API does, and then clients are free to use whatever math library they already have, simply by writing a couple of conversion utilities, as I have done here.
In fact, last I checked the JMonkeyEngine developers were using JOVR to integrate Rift support directly into the engine. See this thread: http://hub.jmonkeyengine.org/forum/topic/oculus-rift-support/page/17/
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