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kyetech's avatar
kyetech
Honored Guest
12 years ago

Beyond 1080p screens - Path to 4K uncertain for Oculus?

How does Oculus move beyond 1080p in the next 2 years, considering that :

1) OLED seems to be the only tech that can achieve low persistence.
2) Samsung is the leading technology producer of high PPI small OLED panels.

*and most importantly*

3) According to reports, even Samsung are struggling to produce 2K screens for the S5 and are allegedly moving to Sharps LCD production capability to help out. (and as a side note, their 1080p panels were pentile, to help them cram the pixel density).

http://www.phonearena.com/news/Samsung-Galaxy-S5-might-have-a-2K-LTPS-display-made-by-Sharp-AMOLED-on-the-backburner_id50997

The questions then become:

1) What is the path to Oculus Rift moving to 2K and beyond over the next 2 years?
2) Are there any forms of competing technology that have OLED like response times, that can legitimately be used in Oculus? (rear Lazer projection? CRT !!? :lol:)


excerpt from wiki

http://en.wikipedia.org/wiki/OLED

Response time
OLEDs also can have a faster response time than standard LCD screens. Whereas LCD displays are capable of between 1 and 16 ms response time offering a refresh rate of 60 to 480 Hz, an OLED theoretically can have a response time less than 0.01 ms, enabling a refresh rate up to 100,000 Hz .[citation needed]. OLEDs also can be run as a flicker display, similar to a CRT, in order to eliminate the sample-and-hold effect that creates motion blur on OLEDs.[63]

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