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TeraBit's avatar
TeraBit
Honored Guest
11 years ago

Bicubic Warp Reconstruction

Hi All,

I've been playing around with hacking a dynamic Bicubic reconstruction filter into the Standard Rift HLSL Warp Shader.

So far it's been going quite well, with just a standard sized buffer it seems to eliminate most of the shimmery artifacts without sacrificing too much in the way of detail. I only just got it working, so it's not really tuned yet, but:

Standard Chromatic Corrected Filter


Bicubic Version


Standard Blown Up


Bicubic Blown Up


This is running on a modified OculusWorldDemo executable.

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