Forum Discussion
paintedrealms
13 years agoHonored Guest
Blender
I use blender a lot for 3d animation. I can design wonderful worlds using blender. Could we somehow create a development kit or plugin for blender? how would we go about taking our 3d world in blender and walking through it with our rift? can we create a step by step?
14 Replies
- ConzExplorerBlender is GPL, and the Rift SDK is not compatible with GPL :(
http://robmyers.org/2013/04/26/oculus-rift-free-software/
See this thread:
viewtopic.php?f=20&t=487&p=6322 - HoloExplorerDue to the license incompatibility it can't be distributed with blender itself, but a project like GameKit could very well get support.
- yubinhydinExplorerImport your models, designs, etc into one of the free 3D engines, most of them come with a quick getting started tutorial, or Youtube.
I say the Free 3D engines as most of them provide you with an SDK or source code where you can add the Oculus Support.
Free Tools are listed here:
https://developer.oculusvr.com/forums/viewtopic.php?f=20&t=554&p=7323&hilit=free#p7323
and check out the https://developer.oculusvr.com/forums/viewforum.php?f=35
section for engine support.
Unigine Engine gives a 30 day free trial and the SDK due out soon, will have oculus already integrated to save you some work.
regards,
Mike - Thoth_The3xPartnerAlternatively, there are people on these forums who would probably be happy to quickly throw your blender models into udk or unity and make a rift version for you, its not that much work.
- AusinspirationHonored GuestSurely we can at least create a node in the rendering pipeline to display an image properly on the Rift?
- spleen387Honored Guestoooo thad be cool
- KloppHonored GuestHello!
I love Blender and I've just got an Oculus rift, so I couldn't imagine anything else than joining them together! :D
So I've created a little demo of what I've done : Check my repository here :
https://github.com/gustavklopp/VirtualReality_with_PIANO
By the way, I've connected my piano too to this :D
Check this out! I would be very glad to see other people working with Blender and the rift! - DrOculusAdventurerWould it be possible to have a mutli cam set up like you have with Panocam and then video stitch it together to play in the Vrplayer?
This option would take a fair bit of time with having to render each camera separately?
Klopp, have you got blender running in the rift? - KloppHonored GuestSorry, I didn't get the notification of new message :oops:
"DrOculus" wrote:
Would it be possible to have a mutli cam set up like you have with Panocam and then video stitch it together to play in the Vrplayer? This option would take a fair bit of time with having to render each camera separately?
I didn't try it yet. I've got by the way a stereo webcam so It could be useful to try it!"DrOculus" wrote:
Klopp, have you got blender running in the rift?
Yes I have: see here : https://www.youtube.com/watch?v=oGIAvD9M8mk
(live MIDI piano control inside Blender) - moltonExplorerBlender is practically Unity's 3d modeling software in use. Unity works extremely nicely with blender, you can save your blender files in your Unity project folder and when you switch back to Unity it will re-import your changes. Just get Unity free, make a new project, save your blender model in the project folder, put your model from the project view into the unity scene,import the oculus integration package, copy in an OVRPlayerController prefab to your scene where you want to start, and you're good to go.
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