Forum Discussion
pictonicstudio
12 years agoHonored Guest
Blink - Doctor Who Fangame (Weeping Angels)
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geekmaster
12 years agoProtege
"pictonicstudio" wrote:
Yes, the Oculus rift will apparently or eventually have a blink sensor. If not we have other plans. Right now the blink is macro'd to the space bar.
What is your reason for altering our natural blink perception by simulating a fake blink on-screen, triggered by our natural blink? Why would people develop a habit of pressing the space bar to force an onscreen blink? Wouldn't the time spent adding cute (but probably rarely used after the novelty wears off) "blink management" complexity to the source code be better spent adding game-play enhancements?
Having your virtual eyelids visually move slower than or out-of-sync with what you physically feel when you really blink would be anti-immersive, which is not something we want in VR. Do you have research that indicates otherwise? If so, please provide links. I would like to read it myself. Thanks.
Other than this thread, Google only finds this unsupported claim by mrklaw (MrArseFace) in a forum at another website:
"That makes eye tracking seem rather unlikely in current plans for the consumer Rift.
The technology needed to implement eye tracking system is too expensive at the moment, but according to Palmer β itβs possible that it will be implemented in the future.
Where did you find information about this proposed built-in Rift "blink sensor" (or eye tracking)? Please provide a link if you can. If a link to a video, please also provide a time offset. I would like to read more about it myself. Thanks...
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