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  • Here is another short movie shot with the stabilizer -- with my rig held over my head. It works great for stabilizing pitch but it needs a little more torque to be rock steady with roll so I will get another, stronger, motor for the roll axis.

    A typical afternoon scene at an Australian hotel ;) -- they are playing a gambling game -- called "two up" here
    https://www.dropbox.com/s/z84cj92mcgf577s/twoup1.mp4


    In VR Player you need to set:

    Media/Format/Side by Side
    Media/Projection/Dome
    Tools/Settings/Display/Horizontal offset to 60 (or to suit)
    Tools/Settings/Display/Camera/Fov to 95
  • I installed a stronger (heavier) motor for the roll axis and now it works with stronger action. Here is fast walking (one camera, unprocessed, unsharpened Raw) -- it shows the cameras stay level, even if it is not affecting yaw or up and down walking motions. But levelness is an important thing for comfortable Rift viewing.
    https://www.youtube.com/watch?v=54CKh0oYfpg&hd=1