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RAXC's avatar
RAXC
Honored Guest
6 years ago

BUG: Oculus Home Import - Model textures loose filtering minFilter, magFIlter

1.) I upload a model into Oculus Home, from the _import folder (the picture frame with the storm trooper).
2.) Model looks as expected! Texture is rendered with minFilter, magFilter as set in the glb (see before image).
3.) Exit Oculus app on the computer, and then re start it again.
4.) Model texture *appears* to loose it minFilter, magFilter; and generator has changed to Facebook glTR Transmutator (v.1.5) (see after image).

The model behind of the predator does not get touched by the transmutator--it's generator remains as it was original--I'm not certain why. I am hoping someone could shed some light to this. How do prevent the Facebook glTR Transmutator touching the model, because as I mentioned, it was perfect, but any model touched by the transmutator, their textures are crap.

If needed, I can post the model that has the issue.

before:


after: 


1 Reply

  • RAXC's avatar
    RAXC
    Honored Guest
    Update:
    I have mocked a model of Two Headless Predator with one Stormtrooper Image which doesn't get transmutated.
    However, if I delete one Headless Predator from the model, it does get transmutated. Leaving me to think it is absolutely the transmutator that is screwing up the minfilter/magfilter. Why, I don't know. It looks like a bug, as nothing is different other than having the mesh 2x the size, and 2x the textures (as it wasn't a clone of the existing mesh).