Forum Discussion
Scawen
10 years agoHeroic Explorer
BUG: ovr_GetRenderDesc always returns 'default' IPD (64mm) until slider is adjusted
I've just implemented support for live IPD adjustment. Testing with CV1.
As suggested, I am calling ovr_GetRenderDesc every frame. In all cases from the start, regardless of the the slider's position, the values returned indicate an IPD of 64mm (32mm each way).
When the slider is adjusted at some point, the reported offsets go to the true value.
As suggested, I am calling ovr_GetRenderDesc every frame. In all cases from the start, regardless of the the slider's position, the values returned indicate an IPD of 64mm (32mm each way).
When the slider is adjusted at some point, the reported offsets go to the true value.
30 Replies
- DOCaColaExplorerI can confirm this issue exists.
- SteveO9937ProtegeSame here. Using the long hack found here helped me finally experience the same scale as my DK2 with wide IPD adjusters. (71mm guy)
- ScawenHeroic Explorer@tomf : I confirm this bug still exists in version 1.4 of the software. IPD is reported as 64mm when a program starts, regardless of the slider position, until the slider is moved at which point it reports the actual slider value.
@cybereality : This is an important bug because it causes everyone whose IPD is not 64mm to see the virtual world at the wrong scale. - SteveO9937ProtegeAny updates on this?
- SyndroidHeroic ExplorerApologies if this is the wrong place, but I assume you guys are talking about the issue I noticed on my CV1!?I'm not a programmer or something, so I'm not really able to reproduce that long hack to fix it for myself..With the world scale being so huge, the CV1 is rather underwhelming to me, coming from the DK2.
I don't know whether I'm one of the few consumer poeple who are noticing it, or if it is a rare bug caused by my setup.
Either way. I know it can be fixed by software, and I really don't want to sell my CV1 because of this.
edit: sorry for my crappy english ^^ - DOCaColaExplorercould be the same thing. what is your IPD?
- ScawenHeroic ExplorerThe IPD reported by the Oculus software can easily be seen in Live for Speed, which you can download from www.lfs.net - to enter VR mode it's Options... View... 3D. After you are in VR, you can see the IPD on the top right in View Options. You can see that at first it will be 64mm, regardless of the slider position. That is, until the slider is moved a fraction. It's getting a bit boring reporting the same simple bug so many times.
@cybereality was away for a while, so that may be why he has not responded even though so many people have been confirming this bug in previous posts.
@tomf it seems would rather assume the bug doesn't really exist and that we are just a bunch of lunatics, so he doesn't have to spend a few minutes looking into it. - EntropicResonanHonored GuestI'm also getting this problem, I was wondering why I kept getting headaches! Not only that but my headset only goes down to 59 but I have 58mm ipd...An option to override the slider would be great as well.
- SyndroidHeroic Explorer
Scawen said:
The IPD reported by the Oculus software can easily be seen in Live for Speed, which you can download from www.lfs.net - to enter VR mode it's Options... View... 3D. After you are in VR, you can see the IPD on the top right in View Options. You can see that at first it will be 64mm, regardless of the slider position. That is, until the slider is moved a fraction. It's getting a bit boring reporting the same simple bug so many times.Hm,interessting...the lens slider does change the IPD for me. I can even see how it changes the scale a little bit, but it is too big regardless the setting.My IPD is 63.
edit²: I think understand what you mean...your're right, but that doesn't seem to be the issue I have...Anyway, when I run the Oculus World Demo, the scale is completely messed up.But there is this option: "position tracking scale" under "player".
Changing the value to 1450-1500 looks perfect for me. (have to adjust my hight manually afterwards)Can you guys do the same thing and tell me how you percieve the scale in the Oculus World demo?That would be interessting to know. - ScawenHeroic Explorer
Yes, correct. But of course the user should not be required to move the slider a bit every time they start a new program. At the moment, all users who do not have 64mm IPD will be seeing the scale wrong every time they start a new program. So Oculus should fix the bug instead of denying it. But it doesn't really sound like the more extreme problem you are describing.
Syndroid said:
but doesn't the scale snap back to the right value, as soon as you move the slider?
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