Forum Discussion
skooter500
12 years agoExplorer
C++ OpenGL/Kinect/Bullet Physics example project
Apologies for cross posting. I had to make a few forum replies before being allowed to post a new topic. I spent a lot of the summer working on a demo in C++ for Windows that uses OpenGL3/GLM/GLEW...
Naru
12 years agoHonored Guest
Biggest difference in OpenGL 4 is the removal of the fixed function pipeline. I'm sure there are a ton of other improvements, but since I recently learned about the improvements vbo's and vao's make on games, I decided to just switch over to OpenGL 4 which forces you to use them. I've also used XNA in the past, but never DirectX.
For a license, I think the MIT license works great. It's perfect for something like this since you're having students use it. It allows anyone to pretty much do anything with the code, but of course you still own the code. I'm still finishing up old projects right now, but as soon as I can I'll start using your engine to test it out. Thanks for sharing :D
For a license, I think the MIT license works great. It's perfect for something like this since you're having students use it. It allows anyone to pretty much do anything with the code, but of course you still own the code. I'm still finishing up old projects right now, but as soon as I can I'll start using your engine to test it out. Thanks for sharing :D
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