Forum Discussion
skooter500
12 years agoExplorer
C++ OpenGL/Kinect/Bullet Physics example project
Apologies for cross posting. I had to make a few forum replies before being allowed to post a new topic. I spent a lot of the summer working on a demo in C++ for Windows that uses OpenGL3/GLM/GLEW...
skooter500
12 years agoExplorer
Naru
Thanks for the feedback. Im using no fixed function pipeline code afaik... All shaders, so all good. I'll include the MIT Licence with my code.
Thanks again and feel free to drop me any questions. When you do get around to the code, keep in mind you will probably want to edit the lines:
fullscreen = false;
riftEnabled = false;
In the initialise member function of whichever demo you are running. Also the entry point is is in main.cpp which creates the appropriate demo and runs it..
Bryan
Thanks for the feedback. Im using no fixed function pipeline code afaik... All shaders, so all good. I'll include the MIT Licence with my code.
Thanks again and feel free to drop me any questions. When you do get around to the code, keep in mind you will probably want to edit the lines:
fullscreen = false;
riftEnabled = false;
In the initialise member function of whichever demo you are running. Also the entry point is is in main.cpp which creates the appropriate demo and runs it..
Bryan
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