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faultymoose
12 years agoHonored Guest
Calculating the Infinite Focal Plane ("skydome")
Forgive me if this has already been solved, but I spent quite a bit of time trying to hunt down information, and ended up running some tests of my own (sans my Rift Devkit as yet). While I'm sure they...
Capyvara
12 years agoExplorer
Theoretically, if you render the skydome at the same position for both eyes it will be perceived at infinity.
In Unity for example, you can make two domes, each one follow the position of one eye, use the culling masks to isolate the rendering.
Or do the perspective offset in the distortion shader and use stock unity sky box.
In Unity for example, you can make two domes, each one follow the position of one eye, use the culling masks to isolate the rendering.
Or do the perspective offset in the distortion shader and use stock unity sky box.
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