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SmartCarrion's avatar
SmartCarrion
Honored Guest
12 years ago

Camera on long neck

Hi All,

I'm designing a game for the game jam where you are a dragon with a long neck. I've gotten the dragon head moving by following a transform attached 10 units in front of the camera, but I haven't found a good way to attach the camera onto the head so that when you look backwards you see your dragon body the right way. the head needs to swing out wide to the side, unlike a human head turning, which can just rotate in place. Of course this would be easy if I could track head translation, but i'm trying to work within the limits of the competition.

Has anyone experimented with attaching the user camera to a neck that moves differently than the human neck? I'm worried that even if I spend the time to get it working, it will just be a vomit fest whenever you turn your head.

Thanks,
Ian

1 Reply

  • Neat idea--but it does sound to me like a celebration of vomit. Can you tweak your concept so that all that's moving is the last few inches of neck? The "human-like part" of the neck? The rest of the neck might look stiff, but at least your vision would feel right. And you could still make the rest of the neck move or flex in a simple, gentle way when the dragon moves through space. As long as it just feels like "more of the same movement" you''d have anyway, that doesn't sound too bad.