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Interlink
12 years agoHonored Guest
Camera Settings to render a still Image ?
I'm trying to render a still Image (later a Video) with "Cinema 4D" (a 3D modeling, animation and rendering application). At that early point I will use the OR just as a viewer, I will later enter in...
bubimude
11 years agoExplorer
Hey Interlink, I've been experimenting with a c4d setup myself. First off, the real problem is that cinema 4d doesn't have a spherical render mode. You can achieve this by rendering through a reflective sphere, but it's not the ideal renderer for using with the oculus. The reason you want a spherical render is, you don't want any lens distortion, and you basically want a render that you can map back onto a dome like screen when viewing in oculus. As for the camera settings, you basically just have to match your virtual "screen size" to the camera settings you used to render. If you render with an fov of 195 degrees for example, then you need to map that back onto a dome that has the same degrees. I use VR player, which lets you do this manually. You can even important custom geometry to use as a screen. The good thing about VR player too is that it adds the distortion (not the c4d camera distortion, it adds the proper distortion for viewing with the oculus).
I'm working on a rig right now that uses 50 cameras to create a 180 degree pre rendered scene out of cinema. I'll be posting soon hopefully with my findings.
I'm working on a rig right now that uses 50 cameras to create a 180 degree pre rendered scene out of cinema. I'll be posting soon hopefully with my findings.
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