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James-Emmett
6 years agoHonored Guest
Can you create ovrTextureSwapChain with pre-built textures
Essentially the title, can i fill out ovrTextureSwapChain manually with textures? i have an API agnostic engine and would like to create rendertargets and depth myself using data from the HMD and set up the swapchain myself. That way i can pass out my RenderHandles which function with the rest of the engine. Is this possible?
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