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david_edwards's avatar
david_edwards
Honored Guest
10 years ago

Can't seem to disable vsync with 0.60 SDK with D3D11

On 0.50 SDK I could disable vsync by using ovrHmdCap_NoVSync, this doesn't seem to have any effect on the 0.60 SDK. It's convenient to disable vsync when testing performance.

Is disabling vsync broken on 0.60 SDK or am I missing something?

Thank you,
David Edwards

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