Forum Discussion
Hicks613
12 years agoHeroic Explorer
CES 2014 Reveal
Regarding IGN's hands on of the new Rift... http://www.youtube.com/watch?v=2kdcEwias1Y I was at first surprised that Oculus implemented an external tracking solution to the next version of the Rif...
adent
12 years agoHonored Guest
Hi, just joined this forum. I haven't looked in depth at the new version of the rift at CES, but I can see it has this external tracking camera solution. Intel have been demoing another item at CES - Intel Real Sense:
http://ces.cnet.com/8301-35284_1-57616669/3d-camera-kicks-off-intels-real-sense-perceptual-computing/
I was wondering whether this or similar technology could be used to bring your hands and body into the VR environment. It is like a Kinect sensor but shrunk down so it could fit in a laptop - say instead of the Web Cam or perhaps pointing down under the rift (I was thinking). One of the easiest tricks to pull with it is to use the depth data to substitute an alternate background for objects that are within a certain distance of the sensor. So, I was thinking that if you attached one of these to the Oculus rift - pointing down - it could be used to mask out everything but your hands/arms and body.
Anyone thinking along those lines...
http://ces.cnet.com/8301-35284_1-57616669/3d-camera-kicks-off-intels-real-sense-perceptual-computing/
I was wondering whether this or similar technology could be used to bring your hands and body into the VR environment. It is like a Kinect sensor but shrunk down so it could fit in a laptop - say instead of the Web Cam or perhaps pointing down under the rift (I was thinking). One of the easiest tricks to pull with it is to use the depth data to substitute an alternate background for objects that are within a certain distance of the sensor. So, I was thinking that if you attached one of these to the Oculus rift - pointing down - it could be used to mask out everything but your hands/arms and body.
Anyone thinking along those lines...
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