Forum Discussion
fudspong
13 years agoExplorer
Chair-based motion platform
I've looked at motion platforms in the past in connection with multiple monitor/projector displays, and the good ones run to $100K plus with 6DOF, skew etc. It occurs to me that although FPS player...
geekmaster
13 years agoProtege
"fudspong" wrote:
I've looked at motion platforms in the past in connection with multiple monitor/projector displays, and the good ones run to $100K plus with 6DOF, skew etc.
It occurs to me that although FPS players will use the frictionless treadmill, racers and flight sim players will need a chair manipulator of some kind.
In the same way that Oculus has democratised head mounted VR, someone needs to do the same for domestic scale motion platforms.
Physical motion feedback will go a long way to ameliorate motion sickness in users if their mental motion sensations are matched by actual physical sensations.
One of MANY "works-in-progress" that I would love to see make faster progress:
ExoHaptic EasyChair:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=16484&p=104159#p104159
I also want a simple motorized office chair, with integrated wireless (and/or slip-ring) Rift connections, that rotates to match the in-game orientation, with foot-rests and perhaps foot-pedal game controllers. Great for "cockpit" based (aircraft/automobile/boat/submarine) games. No more unnecessary "Vestibulo-Ocular Dissonance" motion sickness.
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