Forum Discussion
Anonymous
11 years agoCharacter following positional tracking
Just curious, how are people handling the movement of a first-person character now that we have positional tracking? Even just sitting down in a chair, for example -- it really breaks the illusion to, say, lean over to one side or the other, then look down at your body, and see it "next to yourself." Then there are things like sitting-to-standing and vice-versa.
What tricks are people using (or planning to use) to handle this? Tracking the position and then manually via code moving the individual bones of a model to correspond to the current position? Shifting the entire character as-is? Any Unity-specific details would be great, but even just general advice or thoughts would be greatly welcomed.
What tricks are people using (or planning to use) to handle this? Tracking the position and then manually via code moving the individual bones of a model to correspond to the current position? Shifting the entire character as-is? Any Unity-specific details would be great, but even just general advice or thoughts would be greatly welcomed.
1 Reply
- kaetemiHonored GuestI would use IK on the bones, and experiment with locking the movement within the physically possible boundaries. If necessary when going outside the sane boundaries, move the character as appropriate.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 months ago