Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
jbills's avatar
jbills
Honored Guest
10 years ago

coding doodads for base install?

Hi! I'm setting up a computer lab for VR dev and I'm wondering what are all of your "can't live without" little apps and freeware tools? We'll be mostly in Unity/VS, on windows. Like, an example might be Notepad++. I'm looking more for developer specific stuff, since I'm not much of a coder and don't know that world well, but anything goes. Would love to hear what you all feel would make a good addition to a base toolset, and what you'd be relieved to see if you were starting day 1 at a new company or taking a class for the first time.

Thanks in advance.

4 Replies

  • Revision tracking, like git or mercurial. Even for single-dev projects. Associated with a visual diff utility like WinMerge.
  • galopin's avatar
    galopin
    Heroic Explorer
    vs2015 is the must have of the IDE, powerful compiler, powerful debuger ( still easy to use ), as mention, source control is a must have, and the git integration in it works great too, with integrated diff/merge tools and push/pullrequest management.

    vs2015 is also better than in the past, and a tools like visual assist or resharper is less of a need.

    As a graphic programmer :
    * VS2015 contains VSGD, to capture dx11/dx12 frames to replay and debug/profile them.
    * RenderDoc, also a tool to capture dx11 frames
    * nVidia nSight, again, you never have enough tools in fact to capture frames :)
    * a picture editor is useful to create picutre to test features or visualize resources
    * a modeler, to visualize and create meshes to test features
    * I know use this to edit my shader files and random text files : https://code.visualstudio.com/
    * a pdf reader, to be able to read most of the graphics white paper that you will have to find with google
  • jbills's avatar
    jbills
    Honored Guest
    Thanks, very helpful. Yes, a good diff program! good call, had forgotten about that.

    We'll be on git for version control, for sure (does anyone still use SVN or is it taking a backseat these days?).

    Good looking out on the frame cap stuff. cool.

    picture editor - gimp ok or is there another fave?