Forum Discussion
jbills
10 years agoHonored Guest
coding doodads for base install?
Hi! I'm setting up a computer lab for VR dev and I'm wondering what are all of your "can't live without" little apps and freeware tools? We'll be mostly in Unity/VS, on windows. Like, an example mi...
galopin
10 years agoHeroic Explorer
vs2015 is the must have of the IDE, powerful compiler, powerful debuger ( still easy to use ), as mention, source control is a must have, and the git integration in it works great too, with integrated diff/merge tools and push/pullrequest management.
vs2015 is also better than in the past, and a tools like visual assist or resharper is less of a need.
As a graphic programmer :
* VS2015 contains VSGD, to capture dx11/dx12 frames to replay and debug/profile them.
* RenderDoc, also a tool to capture dx11 frames
* nVidia nSight, again, you never have enough tools in fact to capture frames :)
* a picture editor is useful to create picutre to test features or visualize resources
* a modeler, to visualize and create meshes to test features
* I know use this to edit my shader files and random text files : https://code.visualstudio.com/
* a pdf reader, to be able to read most of the graphics white paper that you will have to find with google
vs2015 is also better than in the past, and a tools like visual assist or resharper is less of a need.
As a graphic programmer :
* VS2015 contains VSGD, to capture dx11/dx12 frames to replay and debug/profile them.
* RenderDoc, also a tool to capture dx11 frames
* nVidia nSight, again, you never have enough tools in fact to capture frames :)
* a picture editor is useful to create picutre to test features or visualize resources
* a modeler, to visualize and create meshes to test features
* I know use this to edit my shader files and random text files : https://code.visualstudio.com/
* a pdf reader, to be able to read most of the graphics white paper that you will have to find with google
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