Forum Discussion
zephyr103
11 years agoHonored Guest
Color problems
Hi I was wondering about I problem I found when I was using DK2 with an Alienware laptop and UE4 demos.
These are from the rollercoaster demo:
(notice the tracks)
http://imageshack.com/a/img538/3725/hS3lgR.jpg
(notice the plant/tree)
http://imageshack.com/a/img911/1954/8gCAEB.jpg
This is a flying demo:
http://imageshack.com/a/img537/8761/M4ZgxS.jpg
There is a constant curved thick border around the viewport.
So anyway this problem is visible on the headset and the laptop monitor.
These are from the rollercoaster demo:
(notice the tracks)
http://imageshack.com/a/img538/3725/hS3lgR.jpg
(notice the plant/tree)
http://imageshack.com/a/img911/1954/8gCAEB.jpg
This is a flying demo:
http://imageshack.com/a/img537/8761/M4ZgxS.jpg
There is a constant curved thick border around the viewport.
So anyway this problem is visible on the headset and the laptop monitor.
1 Reply
- zephyr103Honored GuestI got this reply:
What you might be seeing is correction for the chromatic aberration caused by the Oculus optics. Basically, the lenses in the headmount affect the red/green/blue channels slightly differently. To correct for this in the headmount, you'd need to introduce an inverse aberration in the rendered image. See this thread on the Oculus forums:
viewtopic.php?t=32
An image for chromatic aberration:
http://www.tlc-systems.com/pp011185crp.jpg
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