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monster860's avatar
monster860
Honored Guest
13 years ago

Compatibility with my laptop

Will the oculus rift work with my laptop? I have a laptop with:

Dual core cpu 2.00 GHz
3.00 GB of ram
32-bit operating system

I'm using a Compaq Presario CQ60 Notebook PC.

I have an intel graphics card

My OpenGL version is 2.1.0, and shaders work. However, framebuffer objects do NOT work.
It has the following ports:

1 VGA port
1 Ethernet port
3 Usb ports

My laptop is 3-4 yrs old.

So my question is, will it work with my laptop?

5 Replies

  • your intel graphics card is the bottleneck. the best thing to do is to download the Unity tuskany demo and or the SDK which has a file in the folders called "oculus world " demo. Try those two things and see if your laptop can handle it. If you get really bad framerate or what. chances are you will end up running into problems. :-).

    either way i imagine you may run into issues with a intel graphics card anyways. they are just basic cards not really ment for graphics or gaming or stuff like that. Thats the problem with most Desktops/laptops in typcal stores today they may have a great overall system but if you have a low end card its going to perform not so great no matter what the CPU and ram is.
  • Oh. The tuscany demo ran at 24 fps for me. As far as I can tell, our eyes only probably need 12 fps for them to not notice any framerate lag. However, the oculus world demo gave me an error, and I'm gonna try to upgrade to SP2 and DX11
  • 24 fps would be fine in traditional games, but in VR it's a very high risk of causing the equivalent of motion sickness.

    I have a laptop with similar performance. (though also running XP, and the demos mostly don't work due to lack of directX 10 support - obviously not an actual technical issue, because the unity demo runs fine.)

    In any event, what this means is you could create usable programs if you cut corners to get the framerate up.

    But 24 fps really won't cut it for VR. (Well, from what I've heard, prepare for some serious vomit-inducing stuff if you do it anyway...)

    But since your performance is similar to mine, (I have other, faster systems available to me though...), you should perhaps keep in mind what graphical level to aim for if you create your own stuff.

    I can run quake 3 at about 350 fps, so there's a reasonable amount of headroom if you use something like that as your starting point...

    But really, don't underestimate the frame-rate requirements.

    12 fps might still work in traditional games, but the negative effects of it in VR are orders of magnitude worse by all accounts.
  • I too have the same doubt. I want to order a dev kit but do not know what are the technical specifications to be having my pc
  • You will certainly need to upgrade for VR Games. 60FPS is the marker for a good experience and to combat motion sickness and other strange feelings. 24FPS on the Tuscany demo is a good indication that your specifications are not good enough sadly :S

    Your eyes definitely notice differences in 12fps+:
    http://answers.yahoo.com/question/index ... 223AAkkPli

    Aside from the fact that low frame rates will heavily damage the experience, the maximum graphical quality you would be able to achieve with games would be disappointing.