Forum Discussion
monster860
13 years agoHonored Guest
Compatibility with my laptop
Will the oculus rift work with my laptop? I have a laptop with: Dual core cpu 2.00 GHz 3.00 GB of ram 32-bit operating system I'm using a Compaq Presario CQ60 Notebook PC. I have an intel g...
KuraIthys
13 years agoHonored Guest
24 fps would be fine in traditional games, but in VR it's a very high risk of causing the equivalent of motion sickness.
I have a laptop with similar performance. (though also running XP, and the demos mostly don't work due to lack of directX 10 support - obviously not an actual technical issue, because the unity demo runs fine.)
In any event, what this means is you could create usable programs if you cut corners to get the framerate up.
But 24 fps really won't cut it for VR. (Well, from what I've heard, prepare for some serious vomit-inducing stuff if you do it anyway...)
But since your performance is similar to mine, (I have other, faster systems available to me though...), you should perhaps keep in mind what graphical level to aim for if you create your own stuff.
I can run quake 3 at about 350 fps, so there's a reasonable amount of headroom if you use something like that as your starting point...
But really, don't underestimate the frame-rate requirements.
12 fps might still work in traditional games, but the negative effects of it in VR are orders of magnitude worse by all accounts.
I have a laptop with similar performance. (though also running XP, and the demos mostly don't work due to lack of directX 10 support - obviously not an actual technical issue, because the unity demo runs fine.)
In any event, what this means is you could create usable programs if you cut corners to get the framerate up.
But 24 fps really won't cut it for VR. (Well, from what I've heard, prepare for some serious vomit-inducing stuff if you do it anyway...)
But since your performance is similar to mine, (I have other, faster systems available to me though...), you should perhaps keep in mind what graphical level to aim for if you create your own stuff.
I can run quake 3 at about 350 fps, so there's a reasonable amount of headroom if you use something like that as your starting point...
But really, don't underestimate the frame-rate requirements.
12 fps might still work in traditional games, but the negative effects of it in VR are orders of magnitude worse by all accounts.
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