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tmason101
11 years agoHonored Guest
Complete "Extended" Mode Modern OpenGL Example (SDK 0.4.3)
Hello, Thanks to all of the help from the various posters (jherico and nuclear especially) here is a complete "Extended" mode example of using the latest version of the SDK (0.4.3) with Modern Open...
tmason101
11 years agoHonored Guest
"ockiller" wrote:"tmason101" wrote:
HOWEVER, with "Direct" mode the Rift itself never activates. As mentioned, the tracking and orientation works but the light stays orange on the Rift.
Is your rift working with other demos in direct mode ?
All of my DirectX demos work; nada on OpenGL.
I would really like to know if anyone has tried the code I wrote above and whether THAT worked in "Direct" mode or is it simply folks own projects that worked in Direct Mode in OpenGL.
I am not implying my project is better in any way; I just need to know whether it is my code that I am writing or my machine.
Here's to hoping someone tried the OP code and if that worked in Direct Mode...
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