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tmason101
11 years agoHonored Guest
Complete "Extended" Mode Modern OpenGL Example (SDK 0.4.3)
Hello, Thanks to all of the help from the various posters (jherico and nuclear especially) here is a complete "Extended" mode example of using the latest version of the SDK (0.4.3) with Modern Open...
tmason101
11 years agoHonored Guest
"jherico" wrote:"tmason101" wrote:
Perhaps there is a problem with my includes but I was sure to download the latest version of OGLPlus from here (http://oglplus.org/)
Installation of OGLPlus requires a build step so it can identify the locally supported C++ feature set. OGLPlus is a nice encapsulation of GL, but this one bit of setup is something of a pain.
Additionally, you must add include paths for oglplus/implement plus wherever CMake put the site.hpp file it creates. Let me know if that helps.
OK, will try this out; let's see if I can get "Direct" mode then.
I'd really like to see a rep from Oculus respond on this as well; getting "Direct" mode with OpenGL should be a priority instead of this one-off project it seems to be for them.
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