Forum Discussion
tmason101
11 years agoHonored Guest
Complete "Extended" Mode Modern OpenGL Example (SDK 0.4.3)
Hello, Thanks to all of the help from the various posters (jherico and nuclear especially) here is a complete "Extended" mode example of using the latest version of the SDK (0.4.3) with Modern Open...
tmason101
11 years agoHonored Guest
"jherico" wrote:"tmason101" wrote:
Perhaps there is a problem with my includes but I was sure to download the latest version of OGLPlus from here (http://oglplus.org/)
Installation of OGLPlus requires a build step so it can identify the locally supported C++ feature set. OGLPlus is a nice encapsulation of GL, but this one bit of setup is something of a pain.
Additionally, you must add include paths for oglplus/implement plus wherever CMake put the site.hpp file it creates. Let me know if that helps.
Hey,
So I tried this and while I got everything to compile I still don't get the device to actually go from the "Orange" status light to the "Blue" status light in this mode.
Seems like everything else works but there is some portion that isn't activating the Rift in Direct mode consistently across platforms.
Are there any OpenGL specifics that the SDK needs for "Direct" mode to work?
Thank you for your time.
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