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theregoes2's avatar
theregoes2
Protege
11 years ago

Completely noob developer camera question

Without getting too much into it, I decided to try to teach myself game development back in May. I've done quite a few tutorials on Unity and I've come a long way in Blender (though I still have a loooong way to go.) Anyway, I'm hoping to someday make a 3D platformer kind of like Luckey's Tale sort of idea and I've finally gotten some assets made which I would like to throw together and see how it looks in my headset. I've done eVRryday's Baby's First VR tutorial and imported my assets into that, which is alright, but I'd really like the camera to be more like the one in Deeper, or the fly-over camera of RPG room, where everything looks like toys if you know what I mean. I've tried Googling how to do that, but haven't had any luck finding anything even remotely close. Does anyone know of a good tutorial? Better yet, is it something fairly simple that someone could just tell me? Or am I trying to do something that's probably too advanced for me at this stage of the game?

7 Replies

  • Unity should come with a default 3rd person controller (if not, you can find on the Asset Store).

    You can use this and just replace the normal camera with the OVRCameraRig.
  • Oh really? Cool thanks. For some reason I thought that the IPD needed to be changed somehow.
  • The IPD is part of the OVRCameraRig, so all that stuff carries over.
  • The IPD should always remain in the same scale as the position tracking or head model.
  • Okay, I've been messing around and I either I'm not explaining right, or not understanding. What I want is a camera like the Tabletop view of Ethereal Village, or the camera from Blaze Rush, so that everything in my world looks miniature.
  • weasel47's avatar
    weasel47
    Heroic Explorer
    "dboxvr" wrote:
    Okay, I've been messing around and I either I'm not explaining right, or not understanding. What I want is a camera like the Tabletop view of Ethereal Village, or the camera from Blaze Rush, so that everything in my world looks miniature.


    All you have to do for that is scale up the entire OVR Camera Rig (just change the scale of the OVR Camera Rig in the Inspector) or scale down everything else. The relative scale of the OVR Camera Rig to the other objects in the game will behave just like real life.
  • Hmm... I was doing that and it didn't seem to give me the same effect. Maybe I just need to go bigger. I'll give it another go. Thanks!

    EDIT: Okay, not sure what I was doing wrong the first couple times, but it's working great now! Thanks a lot!