Forum Discussion
saviornt
12 years agoProtege
Concept for a UI display
For some reason I got to thinking about this, not sure why...
Since the OR HMD is a closed space environment, there seems to be a "need" to see the real-world once in awhile, w/o taking off the rift. I'm wondering if this couldn't actually be implemented using Scaleform.
Since Scaleform is based on Flash, and uses ActionScript.. you could use AS to call the webcam, and have the webcam view displayed.
In the game's options settings, have a setting to allow the game to access the user's camera
When user access the "View RL", a window is displayed in-game of what their camera is seeing
The actual code samples for doing something like this: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d49.html
Thoughts on this concept? Would it work?
Since the OR HMD is a closed space environment, there seems to be a "need" to see the real-world once in awhile, w/o taking off the rift. I'm wondering if this couldn't actually be implemented using Scaleform.
Since Scaleform is based on Flash, and uses ActionScript.. you could use AS to call the webcam, and have the webcam view displayed.
In the game's options settings, have a setting to allow the game to access the user's camera
When user access the "View RL", a window is displayed in-game of what their camera is seeing
The actual code samples for doing something like this: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d49.html
Thoughts on this concept? Would it work?
4 Replies
- Killya8DHonored GuestI think this would work and isn't a bad idea at all. I don't understand why you would need Scaleform for this. What you want is to stream your webcam into the rift right? Really into the game or do you want an overlaying image (game-independent)?
You could just add a "OpenWebcam" option in your game menu and then open up a screen that streams the webcam. I think this wouldn't take too much effort, maybe getting your webcam to work, I don't know about that in Unity. - saviorntProtegeScaleform was just a reference, since that's what I am familiar with. The idea is basically an in-game option that allows you to stream your webcam, for, dunno.. to make sure you're not getting robbed or something :lol:
- mondo50mHonored GuestI am not a programmer, so I must ask you a question....would this work to give the user the ability to use his keyboard when needed, like in FSX? Someway to see the keyboard only when needed.
Milt - saviorntProtege
"mondo50m" wrote:
I am not a programmer, so I must ask you a question....would this work to give the user the ability to use his keyboard when needed, like in FSX? Someway to see the keyboard only when needed.
Milt
Maybe / not really. You would need to have the webcam mounted onto the HMD in order for it to be a set of eyes. Even then, I'm sure the latency would be crap-tastic. Most webcams are ~30 FPS at most. This would just be a means to (quickly) see the RL w/o taking off the headset.
If you think about driving.. with the HMD being the windows (windshield, driver and passenger windows).. this would be like having the rear-view mirror.
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