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aabel
13 years agoHonored Guest
Controlling movement with a Wii Balance Board
9 Months ago my wife and I implemented the Wii Balance board in UDK to explore it's use as an input for character movement. This is what we came up with: This one shows th...
aabel
13 years agoHonored Guest
Thanks! it's also fun to use, which is a huge plus, it's got a small learning curve, but much smaller than the shock of using 2 analog sticks in a FPS like when Halo 1 hit the market. We've had success in teaching a 3 year old how to use it, and a 50+ year old how to use it , and of course several ages in between.
While we did not develop this solution with sitting in mind, it does indeed work well while sitting, my wife says it is even easier to dial in precise movements while, but I think that's just because she is clumsy :lol: However when you are sitting down you don't get the inner ear feedback, however slight it is, when using the board while standing. I suspect that having the feedback from your actual balance changing might help alleviate or even prevent some motion sickness, won't know for sure though till I get my devkit.
While we did not develop this solution with sitting in mind, it does indeed work well while sitting, my wife says it is even easier to dial in precise movements while, but I think that's just because she is clumsy :lol: However when you are sitting down you don't get the inner ear feedback, however slight it is, when using the board while standing. I suspect that having the feedback from your actual balance changing might help alleviate or even prevent some motion sickness, won't know for sure though till I get my devkit.
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