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aabel
13 years agoHonored Guest
Controlling movement with a Wii Balance Board
9 Months ago my wife and I implemented the Wii Balance board in UDK to explore it's use as an input for character movement. This is what we came up with: This one shows th...
KuraIthys
13 years agoHonored Guest
"konchok" wrote:
This is really impressive! My only gripe, is that with positional tracking, which in my mind is a must, looking around a corner would cause you to side strafe as well. Have you thought about that at all? This also seems to be an issue when boarding and un-boarding. Maybe have it set up where you can toggle movement on and off. And have it so that it toggles off automatically if you step off the balance board. Please keep us updated ;) .
I suspect if you check the head tracking data (which you'd need to be able to lean around a corner for instance), you could alter the behaviour by checking the data against eachother.
If you're on the board, then any translational movement of your head can only be done leaning; your feet are almost stuck to one place.
Thus, you can assume that if your head position is far away from the board position (which you can work out with a calibration step if nothing else), then you ignore movement.
But... That's something that you'd need to work on once you have both systems set up
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