Forum Discussion
vaspoul
13 years agoHonored Guest
Convergence
Hi, I've been reading the Oculus SDK documentation and the following caught my eye : "Unlike stereo TVs, rendering inside of the Rift does not require off-axis or asymmetric projection." Look...
vaspoul
13 years agoHonored Guest
ok, I've worked out the maths now and derivation for Oculus is identical to that in the nvidia paper. The main difference being that on TVs there is single screen and on HMD there is one per eye, but that just amounts to a difference to the fixed (i.e. not depth-dependent) offset.
My confusion arose from the fact that I've always treated the convergence depth as something dynamic / scene dependent, but it's actually supposed to be the distance between the eyes and the screen.
All is well again! :)
My confusion arose from the fact that I've always treated the convergence depth as something dynamic / scene dependent, but it's actually supposed to be the distance between the eyes and the screen.
All is well again! :)
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