Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Katianie's avatar
Katianie
Honored Guest
10 years ago

Converting Oculus project to OpenVR/Vive

Hey All,



I created a project using the Oculus SDK but now I would like to
convert it to use OpenVR so its compatible with both the Vive and the
Oculus Rift. Is there any documentation on how to do this or any
resources?



I found some projects that use the Vive and Ive been trying to cross
reference them with my project but Its not enough to go on with some
things. Any suggestions or comments are greatly appreciated.




1 Reply

  • Hi - if you are using DX11 start with this example: https://github.com/JamesBear/directx11_hellovr which is OK, but there were several problems which I've workd around.  The app I ported from Oculus SDK to OpenVR works the same on the Rift with either API.  With this example, you should be able to at least get your vids displaying on the HMD.  You have to setup your own lens distortion shader.