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Scofthe7seas's avatar
Scofthe7seas
Honored Guest
11 years ago

CPU usage?

I've noticed in task manager (Windows 7 64bit) that Oculusconfigutil.exe*32 is consistently using about 10-15% cpu. I dunno if it should be doing that when it is just hanging out in the background, and my rift is turned off.

10 Replies

  • JFlynn's avatar
    JFlynn
    Honored Guest
    Same here. Oculus turned off, cpu usage for the Oculus Configuration Utility is pegged at 14% all the time.

    I'm not sure if it was always like that -- I think it's a new thing or I would noticed -- but it's certainly not right!
  • I think it has been always like that. I noticed it using those resources a while back, but figured it was doing something. Only now posting about it because it's still using that much CPU without doing anything.
  • spyro's avatar
    spyro
    Expert Protege
    Can confirm this (25% on a 4 core machine when doing nothing).



    Seems better when minimized so it looks like spinlocking when checking the camera state or something.

    (See attached log for system information)

    spyro
  • Someone should run some CPU benchmark tests with the service running, and stopped :)
  • kaetemi's avatar
    kaetemi
    Honored Guest
    Next runtime version will require 6 free cores to spin.
  • Fixed for me. Could have been related to another issue. Spyro, do you have any problems running things in extended mode? Does your rift detect in the config if it's in extended?
  • JFlynn's avatar
    JFlynn
    Honored Guest
    Not fixed for me either. Same CPU usage whenever Oculus Tool is open, even when Rift isn't on.
  • JFlynn's avatar
    JFlynn
    Honored Guest
    It does go away when you close the tool so it's not super important. It is annoying though, I keep wondering why my fans are spinning up and then realizing I left it open.