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Huxinator
7 years agoHonored Guest
Create a bare bones Oculus App
Hello. I want to create my first Occulus project. There's this old point and click game called Riven that uses 2D prerendered images to build its world. I want to bring this world to Occulus rift. Using Riven's 2D source files I want to create sets of stereoscopic images (using Photoshop trickery) and then basically release Riven 3D for use with the Oculus rift. Riven 3D will be a series of static 3D images with various sounds and simple animations, much like the original Riven is a series of 2D images.
My question is, which engine or framework should I use to make Riven 3D? Unreal came to mind, but a full 3D engine for serving up some stereoscopic images sends like overkill to me?
*TL;DR*
Could someone recommend a very basic framework / engine? Could I create, from scratch, a program that outputs sounds and imagery to the Oculus rift? Any pointers to tutorials / guides?
Or would unreal simply be a better choice?
Thankyou
My question is, which engine or framework should I use to make Riven 3D? Unreal came to mind, but a full 3D engine for serving up some stereoscopic images sends like overkill to me?
*TL;DR*
Could someone recommend a very basic framework / engine? Could I create, from scratch, a program that outputs sounds and imagery to the Oculus rift? Any pointers to tutorials / guides?
Or would unreal simply be a better choice?
Thankyou
1 Reply
- PAaltoExpert ProtegeUnity or Unreal would probably be the easiest way to start. Oculus has support and integration instructions for both of those, in addition to standalone environment, but for a beginner coding everything from scratch might be rather overwhelming. Look into Unity and Unreal, test which one of them feels easier to you, and start developing!
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