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thewhiteambit
10 years agoAdventurer
Create multilayer example - ovr_CreateSwapTexture for each?
Hi,
my engine provides two textures for each target buffer each. I could combine them, but want to render the task fully to the oculus rift runtime. Therefore I need to create a layer setup for multiple layers, as mentioned in the documentation. But I can not find a sample creating a multilayer setup? Does anybody know an example for this?
my engine provides two textures for each target buffer each. I could combine them, but want to render the task fully to the oculus rift runtime. Therefore I need to create a layer setup for multiple layers, as mentioned in the documentation. But I can not find a sample creating a multilayer setup? Does anybody know an example for this?
1 Reply
- thewhiteambitAdventurerThink I got It. Just call ovr_CreateSwapTexture twice and create a set for each. Then assign them to the single layer one uses anyway an - thats it. Not even extended layering needed :)
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