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thewhiteambit's avatar
thewhiteambit
Adventurer
10 years ago

Create multilayer example - ovr_CreateSwapTexture for each?

Hi,

my engine provides two textures for each target buffer each. I could combine them, but want to render the task fully to the oculus rift runtime. Therefore I need to create a layer setup for multiple layers, as mentioned in the documentation. But I can not find a sample creating a multilayer setup? Does anybody know an example for this?

1 Reply

  • Think I got It. Just call ovr_CreateSwapTexture twice and create a set for each. Then assign them to the single layer one uses anyway an - thats it. Not even extended layering needed :)